Category Archives: cheap tech tool

Conductivity Meter for Chemistry Class

We have a new chemistry teacher this year. At his old school he used these conductivity meters from Flinn Scientific. He said they work really well. He had students use them to make qualitative comparisons of the conductivity of different solutions. The only problem I saw was their price tag. They are $22 ea. This is not horrible, but there really isn’t much to them. So I decided to see if I could make them cheaper.

Turns out it was pretty easy to source the components to place the cost at no more than $1.50 ea. So, for the price of one of Flinn’s meters I can make a classroom set.

I created a set of instructions for making your own:  Conductivity Meter Tutorial (PDF)

I used Plasq’s ComicLife to create this. I’d forgotten how much I enjoy using this for making tutorials.

Parts:

Cheap sensor help students answer real questions

I gave a presentation a couple months ago at the Spring meeting of the Michigan section of the American Association of Physics Teachers highlighting a project a pair of my electronics students did last school year. My students used an Arduino to read a 250g accelerometer to investigate the force a brain might feel in a violent football tackle.

From an Arduino point of view it was a trivial program. However, it was still a cool project for a variety of reasons. There were many opportunities for problem solving. They had to figure out how to embed the sensor in a meangingfull way, mount the helmet, and simulate a rough tackle. First task was determining how to mount the sensor. They asked if they could 3D print a head. This seemed reasonable to me, but I wasn’t sure if they’d have to design it or if we could find one. The head of Stephen Colbert was readily available and made us laugh, so that’s the one we printed after modifying it to accommodate the sensor. In retrospect this was not the best head to print as Colbert’s hair when 3D printed doesn’t squish the way real hair would. For this project it worked out fine, but for a side impact would not be ideal.

3D Printed Stephen Colbert in Helmet
I really like this project because it gave students a chance to investigate something of interest to them that is also very topical. As football players, this was of direct interest to them and something with wider potential impact as well. When they finished it I immediately wanted to share this project with other physics teachers. It would be cool to see other teachers working with their own students to do similar projects. However, whenever I try to show teachers how to use Arduinos to collect data, their eyes start glaze over as soon as the code hits the screen.

I decided to attempt to meet my physics colleagues where they are rather than where I am. Most of the physics teachers I know have access to either Vernier or Pasco interfaces and sensors. At our school we have Vernier, so that’s what I used. I assume you could do something very similar with Pasco equipment.  Vernier sells a cable you can use to make your own analog probeware. It turns out this was very easy to attach to our $30 accelerometer.

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The Black Wire goes to GND, the Orange Wire is +5V so goes to the VCC, and the Red Wire attaches to OUT. The other wires were not used. All you need to do is solder these three wires to the sensor and plug it into a LabQuest or LabPro. This is something pretty much anybody can do. However, if you’ve never soldered before I recommend this tutorial from SparkFun Electronics.

The 250g Accelerometer we used is an analog sensor. This makes it easy to interface with Vernier hardware. Nerd Alert: If you need to know, basically we are using it as a voltage comparator. On the LabQuest (or LabPro) we set up our sensor to read Raw Voltage (0 – 5V). For our sensor, zero volts corresponds to -250g’s, five volts with 250g’s, and at 2.5 V we have zero g’s. In reality the 5 V wire gave me 5.2 V (the USB standard is 5 V but can be up to 5.25 V or as low as 4.4 V), so zero g’s was at 2.6 V and 250 g’s would be 5.2 V. Since the output from this sensor is linear, I used the LoggerPro program to convert the voltage readings to g’s by creating a “New Calculated Column”. I ended up with a slope of (500 g’s)/(5.2 V) and a y-intercept of -250 g’s.

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The graph of my calculated column resulted in a graph of force vs. time. In the example graph below, the hit lasted for about 0.003 s and reached a peak of just over 63 g’s. Based on readings from the literature, a hit of this magnitude and duration would be unlikely to cause a concussion.

Football graph

With the growth of the Maker Movement there are now a lot of cheap sensors out there that can be interfaced in exactly the same way. Adafruit makes a 200g 3-axis accelerometer that looks promising, but you’d need 3 Vernier cables to read all thee axises simultaneously (also true with Vernier’s 3-Axis Accelerometer).  I’ve also been thinking about using some flexiforce pressure sensors to measure the force/area actually applied to the head in a collision. This would be a simple modification of this lesson on the Vernier site.

Wiimote CPR Trainer?

Wow, this is really cool. Some smart people (Senior engineering students at Univ. of Alabama) out there have written a program to use the accelerometer in a Wiimote to help train people to do CPR correctly. The program is not available yet, but should be on the American Heart Association webstie in early fall 2009.

What makes this really cool is that it is a perfect example of an inquiry based project. While it was developed by seniors in college it could probably have been done by high school students. The skills needed to create this would be within the grasp of students I’ve had. It makes me wonder what other problems could be solved with the accelerometer in a wiimote…

For those interested in cool applications of Wii technology:

cross posted from FlosSceince